A tournament round timer that knows the rules. Pick your game, start the clock, and when time is called it walks you through the extra turns so nobody has to count.
Built for Magic, Pokémon, Yu-Gi-Oh!, Lorcana and One Piece. No account, no download.
Shortcuts: Space start or pause, N next turn, R reset, F full screen. Always follow the rules your organizer announces.
A generic countdown gets you to zero and stops. A tournament round doesn’t. When time is called, most trading card games switch to a set procedure: a certain number of extra turns, sometimes inside an overtime window, and then a result. Keeping track of that by hand is where disputes start.
This timer handles it for you. Choose your game and it loads the standard round length. When the clock hits zero it announces time called and shows exactly which step of the end-of-round procedure you are on. You get a clear warning at five minutes and again at one minute, and a full-screen view that works on a projector or a spare tablet at the head judge table.
It is a free tool, it runs in your browser, and it works for a single table or a whole event.
1
Choose your game. Tap Magic, Pokémon Bo3, Pokémon Bo1, Yu-Gi-Oh!, Lorcana, One Piece, One Piece top cut, or Custom. The round length fills in automatically.
2
Adjust the length if needed. Change the round length anywhere from 1 to 180 minutes if your event runs something different.
3
Add a check-in period (optional). Set a check-in countdown of up to 30 minutes for players to sit down and shuffle. The round clock starts when check-in ends. Leave it at 0 to skip it.
4
Press Start. Warnings sound at five minutes and one minute remaining. Turn sound alerts off if you would rather run silent.
5
When time is called, follow the prompts. The timer shows the active player finishing the current turn, then counts the extra turns for you. Press Next turn as each one ends.
6
Record the result and reset for the next round.
Keyboard shortcuts: Space start or pause, N next turn, R reset, F full screen.
The timer’s presets follow the standard end-of-round procedure for each game. Rules differ by event level, so use these as a reference and always follow what your organizer announces.
| Game | Round length | When time is called |
|---|---|---|
| Magic: The Gathering | 50 minutes | Active player finishes their turn, then five more turns. Usually three for one player and two for the other. An unfinished game is a draw. |
| Pokémon (best of three) | 50 minutes | At Championship events, the active player finishes their turn, then three more turns inside a 15-minute overtime window. |
| Pokémon (best of one) | 30 minutes | Typically follows the same overtime procedure as Championship events. Varies by event level. |
| Yu-Gi-Oh! | 50 minutes | No extra turns. The match ends when time ends, and an unfinished match is a double loss. Top cuts are untimed. |
| Disney Lorcana | 50 minutes | Five more turns counted across both players, usually two for the active player and three for the other. |
| One Piece (Level 3 qualifiers) | 30 minutes | 5 minutes of extra time. |
| One Piece (top cut) | 60 minutes | 10 minutes of extra time. |
| Custom | Your choice | The clock counts up after zero so you can track how far past time the match has run. |
Last checked September 2026. Tournament rules change often, so confirm the current procedure with your organizer or the official rules document for your game.
Swiss rounds are 50 minutes. When time is called, the active player finishes their turn, then five more turns are played, usually three for one player and two for the other. A game still unfinished after that is a draw.
Best-of-three rounds are typically 50 minutes. At Championship events, when time is called the active player finishes their turn, then three more turns are played inside a 15-minute overtime window. Best-of-one rounds, common at smaller events, are typically 30 minutes. Smaller events can run a different end-of-round procedure, so check with your organizer.
Swiss rounds are 50 minutes. Unlike most other games, there are no extra turns. When time ends the match is over, and an unfinished match is a double loss. Results are due within 5 minutes. Top cuts are untimed.
Swiss rounds are 50 minutes, then five more turns are counted across both players, usually two for the active player and three for the other. Some events use a two-game round with a 45-minute limit, so change the length in the timer if yours does.
Level 3 qualifying rounds are 30 minutes plus 5 minutes of extra time. Top cut rounds are 60 minutes plus 10 minutes of extra time. Confirm details with the Bandai Tournament Rules Manual for your event level.
One tap loads the round length and time-called procedure for your game.
No more arguing over whether it is turn three or turn four.
Audible alerts and a color change on the clock, so players see it even with sound off.
Give players a set window to sit down before the round starts.
Put it on a projector, monitor or tablet so the whole room can see it.
On supported browsers the screen stays on while the round runs.
The remaining time shows in the tab title, so you can keep working in another window.
Your game, round length and sound preference are saved on your device.
Start, pause, advance a turn, reset and go full screen without touching the mouse.
Put the timer where everyone can see it. Full-screen on a projector or a tablet at the head judge table removes most of the how much time is left questions.
Use check-in for the first round. A short check-in period gets players seated and shuffled before the clock starts, and it keeps the round length fair.
Plan your event length up front. Multiply the number of rounds by your round length, then add time for pairings, result slips and breaks. Not sure how many rounds you need? The Swiss Rounds Calculator tells you based on your player count.
Announce the procedure. Tell players at the start of the event which time-called rules you are using, especially at smaller events where the procedure may differ from the Championship one.
Swiss rounds are 50 minutes. When time is called, the active player finishes their turn, then five more turns are played, usually three for one player and two for the other. A game still unfinished after that is a draw.
Best-of-three rounds are typically 50 minutes. Best-of-one rounds, common at smaller events, are typically 30 minutes. At Championship events, when time is called the active player finishes their turn, then three more turns are played inside a 15-minute overtime window. Smaller events can use a different end-of-round procedure, so confirm with your organizer.
There are no extra turns. When time ends the match is over, and an unfinished match is a double loss. Results are due within 5 minutes, and top cuts are untimed.
Time called is the moment the round clock reaches zero. Most card games do not end the match on the spot. They give players a short, set procedure, usually a fixed number of extra turns, to finish the game in progress. The timer shows which extra turn you are on so nobody has to keep count. Yu-Gi-Oh! is the exception, where the match simply ends.
Level 3 qualifying rounds are 30 minutes plus 5 minutes of extra time. Top cut rounds are 60 minutes plus 10 minutes of extra time. Check the Bandai Tournament Rules Manual for your event level.
Seeding is how players or teams are placed into starting positions in the bracket. It determines who faces whom and when, without changing the number of rounds or games.
Yes. Choose the Custom preset or change the round length for any game, anywhere from 1 to 180 minutes. You can also add a check-in countdown of up to 30 minutes. With the Custom preset, the clock counts up once time runs out so you can track how far a match has run over.
Yes. It works in any modern browser. Use full-screen mode to show the clock on a projector or a large display. Where the browser supports it, the screen stays awake while the timer runs.
The countdown is based on your device clock, so it stays accurate, and if you refresh the page on the same browser the timer picks up where it left off. Browsers can limit sounds in background tabs, so keep the tab visible if you rely on the audio alerts.
Yes. It is free to use, with no account or download.
The presets follow the published rules for each game as of September 2026, but rules change and organizers can run their own procedures. Treat the timer as a convenient tool, and follow the rules your organizer announces.